Herbalism vs. Alchemy

After getting lucky on my Canopic Jar and getting the Sandstone Drake thing, I realized that I needed to focus on my Alchemy.  Elgar had leveled up to 85 via his archaeology and had spent very little time in the new zones.  In fact, while visiting Northrend dig-sites he picked up the Icethorn and Lichbloom and gained skill ups from herbalism.  But his herbalism was low, less than 500.  So when it came time to start working on Alchemy, I needed more herbs.  I headed to Mt. Hyjal and Vashir to get the starter ones.  I picked lots of herbs since I had a LONG way to go on Alchemy.  I came back made 5 potions at a time and soon I didn’t need cinderbloom anymore, or stormvine.  Instead I needed heartblossom and whiptail.  Fine, I needed to go to Uldum to do some digging anyways, so I spent some time there picking herbs.  I made more potions.  And at 495 alchemy, I needed twilight jasmine.  So I recall digging in twilight highlands and landing next to twilight jasmine only to see I needed 525 herbalism to pick it.  So I’m sitting there scratching my head.

So I need to be 525 in herbalism in order to pass 495 in alchemy?  That’s bogus. 

I know it’s only 30 point difference, but when you have only 75 points between them that’s 40% of the leveling needs to be using max skill from the associated gathering profession.  I dunno, that seems….weird? 

Now granted, had I leveled traditionally, I might have had max herbalism before I needed the herbs for alchemy, but still, I would have reached this point again as I would have tried to level alchemy concurrently. 

So let me think about this a little more, there’s 75 levels of alchemy, I know they want those last like 5 or 10 levels to be a challenge, okay, fine, so 65 levels of alchemy.  There are 6 herbs in Cataclysm.  So 10 levels per herb?  But if you count that they start at 425, that actually means there are say 90 levels of alchemy (425 to 515).  So 90 divided by 6 herbs is 15 levels per herb (if they were divided evenly).  So MAYBE it makes sense that alchemy using the herbs when it does, but it seems to me that there’s a big difference between the herb collection level and the alchemy use level.  I notice that they seem to intend for you to get the later levels through transmutation leveling, which is “okay” but I dunno, it seems like I expected to at least break 500 before being expected to use twilight jasmine.  I know it’s not going to be a 1:1 leveling ratio between herbalism and alchemy, but I guess I thought it would be a little bit closer.

Okay, in summary, I’m not really sure what I am saying, ha!  I guess I was just a little surprised to see that I needed to have max herbalism so early into my alchemy.  I dunno, just…odd.


What’s a Patch?

Normally I’m all up ons with the patch notes.  This patch 4.0.6(??) has kinda snuck up on me as I can’t view the notes from work and I am not always spending time at home looking at the notes.  I better start doing it.  I am hoping that the patch rolls out tomorrow.  I have been catching tidbits of the notes as time goes on though.

I heard about the big buff to the absorption of PW:Shield, which is much needed.  Currently my shield breaks when fighting one normal quest mob, since they hit for ~3000 or so it seems like maybe the shield absorbs 12 to 15 thousand.  That doesn’t seem like much.  I would think that since I’m spec’d into shields it should be able to withstand damage from normal quest mobs much better.  Now granted, I don’t have any real numbers on this, all I know is that I used to be able to keep the shield up through all my smiting and now that is not the case.  They seem…weak.  So the big buff of 200+% more absorption is welcomed. 

But there are a few other patch things that I just found out that I wasn’t aware of, one of them is that archaeological completed finds will be bumped in price, so those things that sold for 5 silver will sell for 1 gold and things that sell for 10g currently may sell for as much as 350g coming up!  That’s awesome.  Sorta.  I wished I had read this sooner than this weekend so that I could have saved some of my junk.  Elgar is still currently sitting on about 500g of items from just the weekend, so that will be nice.  He’s still after he staff from the dwarves, but managed to finish up the dwarf and orc achievements as well as the staff (Seven Scepters) achievements for archaeology.  I sorta wish all those archaeology achievements were rolled into some meta achievement like they have for fishing or cooking, but no such thing.  Apparently there will also be archaeological crates that can be fished up from floating wreckage and will contain archaeological keystones (dwarven rune, highborne scrolls, etc.).  That’s pretty cool too!

The guild also completed the Critter Killer guild achievement for killing 50000 critters.  Apparently we’re just mean like that.  This unlocked the Armadillo Pup pet for us!  However, it’s currently only available at exalted with the guild.  The patch will reduce the requirement level to revered making it much more available to people.  We’re pretty excited about that opportunity!  I know I was killing critters all over the place, and even after we got the achievement I still felt myself using holy nova and hellfire to capture groups of them.  Poor things.

Another change will be that you don’t have to discover the instances anymore to get them on random dungeon finder.  This will make queueing up for a random more enticing to me.  Sure I know, just go find them, but bleh.  Getting to the ones in Uldum would require that starting questline and Rossini just hasn’t done it.  I’ve been too busy with other things.  I thought I would like the idea of finding the instances, but mostly I just find it annoying now.

Elgar also managed to find a pool of bloodsail wreckage in STV to complete the Scavenger achievement, putting him one step closer to “Salty” the big ones there will be winning the fishing tournament and fishing up all those annoying fountain coins.  That will be a project for much later.

The current projects for Elgar is to level alchemy.  He got the pattern for the drake mount from his canopic jar so now he needs to level that up.  So I’ll be working on collecting herbs with him because that mount will be caught after by friends and guildmates and even the auction house.

Perhaps the patch will be tomorrow and Elgar and empty his bags and bank of Archaeology crap.  If not, I might have to work on someone else until he has bag space for his hobbies.