Okay, so today is probably the patch, I am limited to what I can view from work, so I just assume it is going to happen and/or is happening.
I am not going to comment on every little update, but I thought I’d comment on some of the changes that will most directly impact me.
Elgar – Priest
Elgar is interested in a few things this patch, and number 1 is the additions to Archaeology. Seven new rare items have been added to the game and there is also less of a chance of getting a dig site for a race you already have all the rares for. Which means no more endlessly digging up fossils for nothing. Though they added more fossil rares, so still…fossils. He he.
None of the changes to the priest class are all that glorious for disc priests, they made it so that you can only remove magic from yourself, but absolution that both disc and holy get make it operate as normal again, so it really only affects shadow priests ability to cleanse others. Holy Fire now works with Evangelism (yay), nothing big there. Durations of PW:Shield was reduced to 15 seconds, but Divine Aegis goes up to 15 seconds. I’m not sure how I feel about this. There have been times where PW:Shield did last more than 15 seconds, but they are really making it somewhat of an “Oh shit!” button to absorb rather than before where I really felt it was preventative. We’ll see how this works out…less chaining of shields that is for sure…so I’m not REALLY thrilled about it.
Rossini – Warlock
Dark Intent kinda gets a nerf when placed on other damage dealers but still has the same effect on healers…but really you should have been putting it on your Resto druids anyways. Seed of Corruption and Rain of Fire have more damage, which is on par with most AOE getting a buff.
The big change is that Soulstone is a battle rez now, which has pros and cons. The pro is I don’t have to worry about if it just fell off during a boss fight, but the con is that I have to remember I have a battle rez now if someone drops during combat. Also we can’t count on it for quick wipe recovery. I will have to see how this works, I’m not sure I fully understand it.
No real changes to demonology.
Schubert – Mage
Schubert is frost spec primarily, though he has a fire spec too. So Frostbolt, which is his main spell, getting a 10% damage increase is awesome. AOE damage from Blizzard is also increased which will be nice too since it basically does like no damage now. Ha! Ice lance is getting a nice buff too when used with Fingers of Frost which happens quite a bit if Deep Freeze is on cooldown.
Frost Armor is redesigned and is kinda interesting at least for PvP, it has a slowing effect for attack speed and now works on ranged attacks, I assume this means hunters. So that must be to counter hunters, who I think already hate frost mages, in PvP. It will also grant mana regen if glyphed, so for long fights switching armor types during movement phases will help regen mana too. Good times!
Haydn – Rogue
I only use Haydn occasionally as he’s level 61 and working through Outlands, but he’s spec’d subtlety and so being in stealth is critical. So the changes to stealth in this patch seem awesome. First, the cooldown of stealth was reduced from 10 to 4 seconds. This means when you’re out questing there is no downtime between mobs. I know it seems like there shouldn’t be, but most combat times take about 4 seconds with a subtlety rogue. Secondly, the cooldown is reduced by the subtlety tree even further, so there is NO cooldown on stealth.
Now you see me, now you don’t!
Also, the talent that reduces the cooldown on stealth also increases the stealth movement speed. I will actually walk/run faster when stealthed, than normal! CRAZY, but awesome. I’m excited about that.
Troutwort – Hunter
A few big changes for all hunters:
1) Tamed pets now match your level – yay!
2) Happiness system is gone, no more feeding pets – double yay!
3) Glyph of Mend Pet (that used to give happiness) now makes your pet
bigger smaller – okay, not so excited, but I get it. I will have to get rid of this, I like big pets.
So those things are just kinda novelty things, but makes pet management and taming a little bit nicer for all of those that like to have a variety of pets.
And that is my little summary. I guess there’s some new dungeons or something, but meh. Account bound items are now battle.net bound which is fun for alts on different servers and such. Yay! Also there is a new guild recruiting system, I’ll have to set that up tonight too. We have a pretty attractive guild (I mean good-looking) so naturally people want to join us. 😉