The Right Class

About 10 hours of play and we’re up to level 45 on Smetana and her leveling companion Nychaareht.  Yes, that’s right, my friend named his toon after an anti-smoking gum.  Awesome.  I guess not everyone has such classy tastes in names as me.  😉

We’re flying along though!  I’ve done recruit a friend 3 times now?  4 times?  I can’t even remember.  But I had forgotten how quickly you level and as a result how horrible your gear is.  When I hit level 31 I was still using both weapons I got in the start zone.  Yeah, I was rocking two maces…one did 6 and the other 9 DPS.  AMAZING!! 

Admittedly I looked up quests where I could get new axes since I’m leveling as enhancement again.  And so I might have been favoring myself a little, but heck, he’s playing a paladin, they don’t need any help with all their awesomeness, he pretty much kills things with exorcism and avengers shield before they reach him anyways. 

Things seem to be going pretty smoothly, and I think class choice has made a difference for him.  Whenever I introduce new players to the game, I always try to encourage them to try out different classes.  Sometimes the description of a class isn’t how you imagine it.  So instead I try to focus on what the classes can do.  Are they ranged, magical, melee?  Do they tank, DPS, or heal…or all three?  After they try a new class I try to pay attention to what it is they have trouble with or succeed at.  For my friend that I’m playing with now, he had tried the game as a hunter previously.  It was…difficult.  He seems to have trouble with depth perception in the game so was ending up with mobs up in his grill, which is bad for a hunter.  He also struggled with shot rotation and would burn focus by spamming serpent sting, either failing to understand how it worked or just feeling like if he was hitting special shots, it must do more damage.  He started with a hunter again this time around, but instead we tried beast mastery, that seemed to work much better for him!  But still I wasn’t convinced hunter or even a ranged or DoT class was right for him.

I suggested that since he sometimes has trouble with depth perception and how close he is to monsters that if he played a melee toon there would be less threat when one is really close to him.  Melee like that, they need it, so it seemed like a good fit for him.  After reviewing the melee classes he went with paladin.  I was a little worried because there are lots of “weird” things with paladins – holy power, seals, hands, blessings…it’s enough to make your head spin.  But then I thought about my paladin…I use one seal, one blessing, and the last time I used a hand was…well before they were called hands.  I could be a bad paladin, but I can get things done for the most part and sometimes even tank dungeons!  

By far the hardest part to teach about this game is gear.  I swear that every person I have introduced to this game gets hung up on one stat.  Armor.  Yes, armor.  If I had a quarter for every time I heard “Do I want to equip this?  It has 30 more armor.”  Seriously, Blizzard, please just remove the ‘stat’ armor from the game.  Just make it hidden and passive or something.  It’s very hard to convince people that armor is ignorable (for most classes) especially when it’s the first stat on an item.  This is not the first person I’ve had to explain this to.  I remind them that there are three main stats in the game:  Intellect, Agility, and Strength.  All the others are minor stats and will ‘naturally’ come with the gear.  For leveling purposes, choosing the item with the greater amount of your classes primary stat is the safest way to go when choosing gear.  Second stats are considered if that stat has a tie. 

The paladin is working out very well for him, aside from remembering to refresh the stupid seals and blessings he’s doing well and can hold his own.  He’s better at figuring out when to use heals on himself, but holy power still is a mystery.  There is only one ability that consumes holy power until past level 40+ and that is a healing spell.  So it’s hard to know the purpose of holy power if you’re not healing.  For a prot pally, they really should give that shield bash thing at a much lower level so that a paladin understands the purpose of holy power a bit earlier in the game.

Still, he’s doing well.  There are quests that we’ve done where I say “you know, you died doing that on your hunter” and this time he did it perfectly.  I know that it’s partly the experience he’s gained and the skill set with the game, but I think a lot of it has to do with class.  Finding the right class for your play style is important to your success.  This is why all my spell casters make it to max level before any of my melee.  For me, it’s a better fit. 

Long post is long, but as a chronic altoholic with now two accounts and 20 characters on the same server, I do recommend that people try different classes and specs.  It may take some time to find the one that is just for you.  Or…maybe you never do and you have 20 characters on one server.  😉


4 Responses to “The Right Class”

  1. wolfgangcat Says:

    Glad your friend found a good class to play! It really does make a difference for some of us (case in point: my melee rogue – yeah, that’s going places) and can change the whole experience!

    Yeah, the only thing I miss about my old server was leaving a good leveling buddy. Definitely makes the game more fun with a little bit of leveling competition 😉

    • Troutwort Says:

      It’s true, leveling with a friend is more fun. There are things though with the new Cata leveling and the use of phasing where you can end up not seeing each other at times, but usually it’s not too long.

      Ahh yes, the rogue. Sometimes it takes you 85 levels to find out the class isn’t your favorite?

      • wolfgangcat Says:

        LoL – makes me sound really dumb, doesn’t it?
        Actually I like the rogue a lot. I just fail at playing it in dungeons. Solo play is still a blast but at 85 there isn’t much to do 😦

  2. Tyler F.M. Edwards Says:

    Oddly enough, I don’t find it’s particularly helpful to look at the playstyle and capabilities of a class on paper. For example, I have never liked playing melee characters and likely never will, and stealth games always made my head hurt. But yet rogue is my favourite WoW class right now.

    In the end, I find (in the case of WoW — not necessarily with other games) that the mechanics of how a class plays are more important than what the class actually does. The fast-paced, frenzied playstyle of a rogue is more than enough to compensate for the annoyance of having to chance down enemies or my ambivalence towards stealth.

    I definitely agree that it’s important to try multiple classes, though. I never understood the people who just pick a class and stick with it. I’ve tried every class in the game, and thank God I did. If I’d just stuck with what it sounded like I’d enjoy, I’d never have discovered the joy of being a rogue.

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